Good news for the team behind Threes, the simple, elegant and (game cliche incoming), highly addictive mobile game. [i]Gamasutra[/i] report, via a tweet, that the dev team has doubled their income a month after going free-to-play. This is big new because after a few days of a paid release (the game cost $1.99), they were ripped of in a careless manner – careless in design, careless in business ethics.
I don’t recall what compelled me to purchase the game – some mix of social media presence, as well as the fact that one of the designers is an ex-roommate of one of my favorite gamers and streamers turned designer, Sean Day Plott. What I do recall is what happened when I showed my girlfriend this game. It was enough to turn her off Candy Crush, at least for a little bit, and it brought us a bit closer. The game is simple in design, and as intended, difficult to master. The soundtrack along with the voice over work from the chips give the game a slew of charm. [i]Threes[/i] is an ideal activity to engage in side-by-side with yoru loved one.
Musicians have their stuff sampled all the time. In the 60s, people were writing songs and other people were singing them. Napster, though, is cited as one of the biggest incidences of “stealing music”. A novel becomes much more difficult to clone, especially right when it’s hot off the press. Also, there’s this little thing called plagiarism. Gamers approach their games in a utilitarian factor. That is, games are something we use. Games also are a medium that track side-by-side with other technologies like digital distribution, that have potentially increased the notion in the minds of all digital consumers that everything is free and ought to be free.
I never got on the bandwagon of downloading things for free (he said from his high-horse). I just always believed that artists especially, of any kind, should be compensated for giving us a little joy. After reading some compelling statements about our compulsive Steam Sale consumer habits, I have even curbed my own frothing purchases, to keep my spending in check, to make more conscientious decisions, and to give full-value to a company and game I want to support. We shouldn’t take advantage of their efforts, and the cloners did exactly that.
I am still playing [i]Threes[/i], albeit sporadically. It’s a high-value game, with a high replay factor. Check it out – it’s free!